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Being the huge sword art fan that I am, I grinned from ear to ear knowing that I was now in control of Kirito, the mainline series protagonist, who is accompanied party members and other side-characters of the mainline franchise, Leafa, Sinon, and of course, Asuna.
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Aincrad has been restructured to be one solid base, instead of a multi-tiered game, which has now been renamed to Ainground, where you can now battle several enemies and monsters. The story starts off three years after the original Sword Art Online. However, with it’s recent re-release on Nintendo Switch, I personally wanted to try it out for the first time, and see what made the game special, especially seeing that I could take it on the go with me, and boy did that help tremendously. Sword Art Online: Hollow Realization originally released in 2016, on PlayStation 4, but has been a bit of a sleeper hit amongst it’s fans, due to it’s similar connotations with the Persona series, which at the time was hitting it’s peak with the release of Persona 5 just a few month prior. It would be no surprise that the wildy popular franchise would have an awesome video game series, to boot.
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The Sword Art series is one of the most popular Anime & Manga franchises in the world, selling over 20 Million copies of the light novel series, and grossing over $30USD Million in their recent feature length film, “Ordinal Scale”. But of course, Anime logic… they have this in their world.
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But the mystique and wonder of actually having a full body Virtual Reality world, to step into whenever you desire, will forever be something that we will question, that is until technology allows it. The wonders of living in a video game, it’s almost become a reality with what we now have in PSVR, Occulus, VIVE, and other popular VR systems available to us. Sword Art Online is my probably my favourite Anime series.